/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.usercommandhandlers;

import net.sf.l2j.gameserver.datatables.MapRegionTable;
import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;

public class Loc implements IUserCommandHandler
{
    private static final int[] COMMAND_IDS = { 0 };
    
    public boolean useUserCommand(int id, L2PcInstance activeChar)
    {
    	int _nearestTown=MapRegionTable.getInstance().getClosestTownNumber(activeChar);
    	SystemMessageId msg;
    	
    	switch (_nearestTown)
    	{
	    	case 0: msg = SystemMessageId.LOC_TI_S1_S2_S3; break;
	    	case 1: msg = SystemMessageId.LOC_ELVEN_S1_S2_S3; break;
	    	case 2: msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3; break;
	    	case 3: msg = SystemMessageId.LOC_ORC_S1_S2_S3; break;
	    	case 4: msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3; break;
	    	case 5: msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3; break;
	    	case 6: msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3; break;
	    	case 7: msg = SystemMessageId.LOC_DION_S1_S2_S3; break;
	    	case 8: msg = SystemMessageId.LOC_GIRAN_S1_S2_S3; break;
	    	case 9: msg = SystemMessageId.LOC_OREN_S1_S2_S3; break;
	    	case 10: msg = SystemMessageId.LOC_ADEN_S1_S2_S3; break;
	    	case 11: msg = SystemMessageId.LOC_HUNTER_S1_S2_S3; break;
	    	case 12: msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3; break;
	    	case 13: msg = SystemMessageId.LOC_HEINE_S1_S2_S3; break;
	        case 14: msg = SystemMessageId.LOC_RUNE_S1_S2_S3; break;
	        case 15: msg = SystemMessageId.LOC_GODDARD_S1_S2_S3; break;
	        case 16: msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;break;
	        case 17: msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;break;
	        case 18: msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;break;
	        default: msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
    	}
    	
        activeChar.sendPacket(SystemMessage.getSystemMessage(msg).addNumber(activeChar.getX()).addNumber(activeChar.getY()).addNumber(activeChar.getZ()));
        return true;
    }
    
    public int[] getUserCommandList()
    {
        return COMMAND_IDS;
    }
}